Which, there almost certainly will be - Dark Moon tosses ghouls your way liberally. In Dark Moon, once they're in your funnel, you've pretty much got 'em - assuming there aren't any other ghosts around to get in your way. In the original Luigi's Mansion, ghosts broke free of your vacuum's hold pretty easily. There's not much in the way of new mechanics, but what's there is helpful enough. Also, as you pull against the panicked escape of a ghost you're vacuuming, the Poltergust itself charges up, allowing you to drain a ghost's stamina in huge bursts with enough patience and thumbstick dexterity. Enemies must now be stunned with your flashlight's strobe bulb (which can be fired in quick bursts or charged to shine at a wider angle) before they can be vacuumed into containment. The Poltergust 5000, a mechanically and numerically enhanced version of Luigi's Mansion's Poltergust 3000, aids Luigi in this task. Luigi just happens to be the only man fit for the job. Gadd, the inventor who serves as Luigi's armorer as it were, needs someone to deal with an outbreak of mischievous ghosts plaguing the region. There's very little setup for why Luigi has gotten back in the ghost-hunting racket at the start of Luigi's Mansion: Dark Moon. Thank you for all of your support throughout the years - CoolROM will continue strong.There's not much in the way of new mechanics, but what's there is helpful enough We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
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